Drakinns-gallerya: Echoes of Time

Author: Silver Goddess 🌑

DrakosGaya

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𝐊alea's Original Characters I:

(The Cryosaurum family, The Heih [High] Clan: -Aaurum/): 💛

The Clan's Leader, or The Heih Kirr ("God")/Kirryos ("The High Lord")/or The Kirr Kazzer ("God King") {a Golden Amber 𝔏yndwurm 𝔏ónn𝔤 𝔇raki𝔫, , ,} Zephyryllentis =

Zephyrrr - rylll - lennn - tisssss

Name: Zephyryllentis
Nickname(s): Zephyryll, Zephyr, Zeph, Ryllentis, Llentis, Fluffphyr, Fluffwurm, Sunflare, Solarblaze, , , , ,
Height: 5'10"
Hair Color(s): Paler-Golden-blond Divinely-purple curved-banged, Long-haired Hairstyle: Very Long, just slightly Wavy, but yet Straight, Past-knees-lengthened, and is most commonly held into a bound and high up ponytail,
Eye Color(s): They are heterochromia, he has one slitted Sphene-Greens right eye and one slitted Diamond-Blues left eye, which both gave off a light yet distinct golden-hued glow that soon had turned into a teal, in which his eyes can glow depending on his mood and or currently active powers/abilities, , ,
Body tone(s): Shiny-Golden-tanned, multi-freckled-kissed-skinned (humanoid form)/Pure Golden Amber (Drakin form, his scales),
Unique Features: He has a Qroloats' fashioned facial hair styled thick 'goatee-like' beard, with multi-colorful beads worn in it, while in his humanoid form, his right hand no matter what is scaled in Pure Golden Amber scales, and he has a crown of nine horns up upon his head, ,
Formal Status:-+-
Other Weapon(s):

-+-Formal Status: The Heih Kirr ("God")/Kirryos ("The High Lord") of the 𝔇raki𝔫s, or Kazzer ("King") of 𝔇rakosGaya, His Jreatness (it's Greatness in the 'Katts's' tongue or words, and it is accepted by others' as another title for him when addressed by.
And his nickname(s) are: Zephyryll, Zephyr, Zeph, Ryllentis, Llentis, Fluffphyr, Fluffwurm, Sunflare, , , , ,)

Main Weapon(s): His Divinely-crafted and Bespelled Longsword, its named: Ágjinn Xixi, , ,

Description: Zephyryllentis, The Heih Kirr of 𝔇rakosGaya, second son born of Iceckah, but the head of his family, the Cryosaurum line, The Heih Clan, The Aaurum Clan, and the younger brother to Savaropos. Thanks to Menekittea, he learned how to accept both the capacity for love and duty within his heart and soul, all while protecting his world. Now with that said, his fluffy plumpstacked, 𝔇raknJeameu'Namohi' wife is Menekittea herself, in which he deeply loves her, and all their kids, ever greatly and dearly. He can also fully control the double elements of True Winds and Gold. His own powers' aura is like the fiery sun's resplendent light. He enjoys taking naps within the hanging trees' middle branches or wherever he's comfortable with being at whenever doing so. Although he lives within his floating temple palace home of Aaynor-Aannsu, he does frequent the capital city of Jycttar often enough when checking up on the ongoings of the town and its populace down below.

"And yet, nothing good happens whenever it's cold." —— Zephyryllentis to Atara, about his thoughts on the cold in general

— Stewards "Codename: Stewarts" (He is Zephyryllentis's sole personal "aid" / counselor.) {His one and only fully Divine-made familiar.} [He was created by Zephyryllentis for many different reasons; he needed help with or/on about many things at the temple's grounds.]

Steww - wards - ssss —

Description: Stewards, he is the divine advisor to Zephyryllentis himself, being his self-created familiar, and the only one he has ever made. For Stewards, and while he aids his divine master in whatever tasks he needs and takes pride in his works that he, himself, crafts from many different trades he does. He wishes that his creator wouldn't worry so much about his family as his children grow older, especially Janshoou, as Menekittea already does that enough on her own heh, for he can attest to that fact. Yet still, he's just glad his creator isn't living all alone anymore.

Savaropos =

Saa - varr - rohe - pose

Name: Savaropos
Nickname(s): Savaro, Savo, Sav, , , , ,
Height: 6'2"
Hair Color(s): Brighter-flaxen-blond, with True-Blueberry-blues and Mellow-purples streaks mixed into the front right side of his bangs,
Hairstyle: Long hair, coarse, slightly messy, is a bit Spiky like,
Eye Color(s): clear Cerulean-Cyan-Blue, with an outer ring of Amber Yellow,
Body tone(s): Light Azure-blue
Unique Features:
Formal Status: Atheltu ("Prince"), Lead Temple Guard, ,
Weapon(s): A medium-long Tech-sword and lance/spear/hammer, that he had created and crafted himself, its named: Ōceanicus Amplexus, , ,
Other Weapon(s):

Description: Savaropos, although he is labeled as the Atheltu of his family line, he is actually his brother's, Zephyryllentis's, strongest and best guard for the temple palace's, Aaynor-Aannsu's forces, in which he proudly leads, especially to protect both his family and the peace within DrakosGaya itself. He is the first born son of Iceckah, and he has control over the element of Waters. Savaropos greatly and deeply respects his younger brother, but still kinda finds Menekittea's energy to be too much at times to handle. And, he even believes he'll be stuck dealing with her for far more than he lets on because of some recently odd dreams he's had as of late. Zapprisazapz is closely bound to him as a friend and possibly something more than that, although he tries to deny this because he's unsure of himself and how he truly feels not only towards Zapprisazapz, but also another that he is on good terms with, Juuorujaah.

Iceckah =

Ice - cessc - kaahh

Description: Iceckah, Savaropos's and Zephyryllentis's father, the former Heih Kirr/Kirryos of 𝔇rakosGaya, he is a Storms Drakin, and he is originally from another world entirely, one long lost to the annals of time. He first came to this world, met his (eventual future at the time back then) wife, Friylumyina, and had some children with her. And he is ever unconditionally proud of both of his sons. He currently goes in and out of moments of being awake and deep, restorative slumber. His original full Drakin first name was IceckahKryos a long time ago.

Friylumyina =

Fray - Luummii - Ineeaaā

Description:
Friylumyina, the wife of Iceckah, mother of Savaropos and Zephyryllentis, and grandmother of Zephyryllentis's children. She is a Seas Drakin in birth, from a Clan known for controlling the oceans' vast waters, foams (mostly bubbles), and some aquatic (fish) life. Now, while her husband goes in and out of periodic deep slumber, she herself remains fully awake to aid the family in anything that's needed in any way she can do so in any way possible.

"The Egglings/Eggagels" of the Aaurum/Ittea Clan(s){/Families}:

Boarree =

Boar - reee - eeē

Description: Boarree, the first born son of the Aaurum/Ittea family line, the "scrypswurm" of the Palace. He's often relaxed, quiet, and reversed by nature, tending to keep to himself unless he's talking to his family or anyone else he personally knows very well. And he still doesn't really know what he wants to do just yet with his life's future, as he has no goals or future plans in mind set up for himself.

Janshoou =

Jann - show - ooō

Description: Janshoou, the second born son of the Aaurum family line, he's an explorer type of person by natural personality. He lost his right arm in a fierce battle against a monster a long time ago, and it has now been replaced by one made of specially imbued/empowered magical/magicked stone. And while out on his travels he tends to visit his special beloved one, a captivating Athelta, she's named 'Elesina Aureliah', one that he's known for quite a while now. Being unusually bold, brash, reckless, impulsive, an adventurous spirit, and almost as cocky as his uncle, that tends to get him into trouble when he's not expecting it, and he somehow is expecting it. And his own future children with Elesina are named as: 'Aaurielle, Lyrae, Kaellnis, and Rayedora', respectively.

Mahtchel =

Maah - (t)-chel

Description: Mahtchel, the third born son of the Aaurum family line, a "Marksshooter" sort of user, as he stays at the temple palace grounds of Aaynor-Aannsu training there daily and even helps out, despite the fact his uncle didn't want him to originally. But Savaropos still worries because he's now the youngest of the three sons of his brother's, and didn't want him on the guard's forces, so this was middle ground all as agreed upon. He is usually sweet, kind, and much more mild-mannered.

Trelddir =

Trelld – derr

Description: Trelddir, the fourth born son, the very youngest of the Aaurum family line, or he originally was…. But unfortunately he had sadly died at a very young age, one grim day, and on that day he tragically froze to death because he got lost trying to find his way back home when imitating his older brothers’ skills. And this greatly devastated his family, especially his mother, and of who, that of all, still deeply hides behind the pains of his loss from their hearts and lives.

The Adopted One:
Ojohzu =

Ohhh - Joe - Zuuū

Name: Ojohzu
Nickname(s): Ojoh, Ozu, Ozu-ozu, Zu, , ,
Height: 5'9"
Hair Color(s): Pastel Turquoise and Teal, Pink highlights,
Hairstyle: Is kept at shoulder-length,
Eye Color(s): Light Pink,
Body tone(s): Pale Turquoise, ,
Markings:
Unique Features:
Formal Status: Athelta, , ,
Weapon(s): , its named: ,

Description: Ojohzu, the ever compassionate, oldest daughter of the "kids" within Aaurum family line, and although adopted originally by them, she's treated no differently from her three living younger male siblings when it comes to strong shared family bonds and other duties she upholds very dearly. And as a Namohgahii in natural birth she can do things that others cannot and is proud of her abilities, even if some others do fear her kind because of them. She is normally serene, calm, endearing, dependable, protective, and strong willed in heart.

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Is of the Ittea Clan: 💠

Menekittea (Her nickname(s) are: Kittea/Kitten, Moonsbeam, Mene, Ttea, , , , ,) =

Meneā - kittt - teaahhh

Name: Menekittea
Nickname(s): Kittea/Kitten, Moonsbeam, Moonsrays, Menea, Mene, MeMe, Ttea, , , , , ,
Height: 4'7"
Hair Color(s): Powdery Pastel Blue,
Hairstyle: Super Long, silky, past calf-length, Is Wavy, and is usually held into a four-bunned sideways ponytail,
Eye Color(s): Silvery-Light Blue,
Body tone(s): Pale Icy Blue-Silver,
Unique Features: Has small diamond-shaped markings upon her body, like going doing her arms for example, has curved "cat-like" markings upon her face, and she has semi-sheer crescent moon-shaped horns,
Formal Status: Heih Qierettii ("High Priestess"), , ,
Weapon(s): Her Spinner's arms, 'The Winged Moons', as they are called by and widely known,

[She is a naturally born Hybrid: a Frost 𝔇raknJeameu'Namohi',]
{So, basically, she is a Tatzelwurm-like-ish•••• sort or specifically a Dragon-Jaguar-(Serpent)-type in her own physical appearance's form, her more humanoid form is "plumpstacked" (as she'd say herself about herself) in terms of her body's shape, well when she's in that form at least, and dressed in Greek-like styled clothing of a peplos for her dresses or gowns in their makes,}

Description: Menekittea, The Heih Qierettii of The Heih Kirr, or Kirryos Drakin, Zephyryllentis, of their entire world's race, she is a Frost 𝔇raknJeameu'Namohi' in natural birth. Her Jeakoarmeu side of the family lives in a beautiful blues forest called the Cobaltswood of Xyllos. The short, ever serene, cheerful wife of His Jreatness, Zephyryllentis himself, as to him she is like the moonlight. She's a Spinner when in combat (and so it is the equivalent of FFXIV's ShB expansion's Dancer job class). She has some Silvery-formed based abilities, alongside her usual snowy ice ones. Now sometimes when she's talking or writing, especially writing, words are difficult for her, so she just "meows" as responses to things towards others, and she can be easily distracted at times, too. And she loves her four children: Boarree, Janshoou, Mahtchel, and Ojohzu, all equally.

"Meows! Now listen! We can protect everything we all hold dear, so long as we remind ourselves that everything has a balance to it, and deep love is stronger than their hatred." —— Menekittea to the others

Dawwarueittea =

Daw - Wahhh - Ruooo — Itt - Teaa

Description:

Rah'tharr Jirro =

Rahh — thaaa - arrr — Jerr - Roww

Description:

Aammpala-blumes =

Aammm - paull - laah — bloooms

Description:

Gryff'fimm Jirro =

Gryfff - fimmm — Jerr - Roww

Description:

Description:

Description:

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The Lei Clan 🔥:

Name: Suu Riun-Lei°°
Nickname(s): Suu, Rin, Lei-Lei, , , ,
Hair Color(s): A Smokey Ebony Black with Soft Crimson Red ends
Hairstyle: Long, Straight, has a half updo medium rolled-bun,
Eye Color(s): Shimmery Orange/Yellow-Orange hues ("Then the answer???? Well, it's a simple, Blended Gradient-like effect for them.")
Body tone(s): Red Crimson-Orange
Unique Features: Two pairs of 'Plated-type' Gradient-related Golden Yellow curved horns, upper kept hairpins in Raisins Black made of fine Krowjeevas's ("Crow's") feathers, , ,
Formal Status: Athelta ("Princess")
Weapon(s): An Empowered Shifting Spear, and its named: HuoBaihé, , ,

Description: Suu Riun-Lei, the ever strong-willed, brave, and caring Athelta of the 𝔇raki𝔫-vin kind of the Lei Clan, she has Fire related abilities as expected of one from her station and family line. And she knows the Cryosaurum High Royal family, especially Zephyryllentis himself. All while in her spare time from her Royal duties, Suu enjoys creating art of or in various types, shapes, and forms.

Kazzerm Xiia Riun-Lei, and Kazzer Vuann Riun-Lei.
They can be the parents of Suu, I'm thinking of that, yeah, and they are the current Clan's leaders
Clan name: Lei

(Sheē-Ahh)—(Reeē-Uhhn)-Lei-(Lay) (Vuuū-won)—(Reeē-Uhhn)-Lei-(Lay)

And if possible. Maybe Suu's, still living, Grandparents were the Clan's original leaders. Just maybe???
Vuu Riun-Lei and Waijin Riun-Lei, are their own names.
(Why-Gin)—(Reeē-Uhhn)-Lei-(Lay)

And an example of one of Suu's family's distant ancestors: Qing Riun-Lei, and her nickname was once Qing-Qing.
(Cheeng)—(Reeē-Uhhn)-Lei-(Lay)
(Cheeng)-(Cheeng)

Oh! And, btw…. Royalty is extremely rare, which makes this clan a very rare clan indeed.°

Suu's younger sister: Yii-Huang Riun-Lei

Suu's kingdom is named KuquwynSeoji°°

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Name: Yii-Huang Riun-Lei°°
Nickname(s): Yii, Hua, Haun, Yii-Yii, , , , ,
Hair Color(s): Softly Ink Black with Richly Blue streaks
Hairstyle: Short, Slightly Wavy, just barely past the jawline,
Eye Color(s): Are Reflective Cerulean Blue with Soft Sky Blue hues
Body tone(s): ('Carolina's')-Sapphire Blue,
Unique Features: Two pairs of 'Plated-type' Gradient-related Softer Aqua Blue curved horns, long and yet lower placed hairpins in White/Blue, and Gray/Grey made of fine Craunezawfhu's ("Crane's") feathers, , ,
Formal Status: Athelta ("Princess")
Weapon(s): An Elementally Enchanted Sword, and its named: Hǎishuixiao, ,

Description: Yii-Huang Riun-Lei, the calmly kept and reserved Athelta of the Lei Clan and younger sister of Suu Riun-Lei. She too shares the same Fire abilities as those within the Lei family bloodline and station. She knows the Cryosaurum High Royal family and the Roha-Ze Noble family. And while in her spare time from her Royal duties, Yii enjoys making a variety of songs through her beautifully toned voice.

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NichiRayu Clan:

Kowaoku

Khinojii

Ginsoanii

- Xijoda (An even bigger, large-sized home built for Nobility and those of Noble born blood)
- KegoiiHaru (The other forest's region and section near or within Seoji's lands)
- Sahnzuki (The town or city where the NichiRayu Clan resides)
-
-
-

*And these are mental notes for the time being*•

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Name: Xymuriaa Lumineaa°°
Nickname(s): Muri, Lumi, Mi-Mi, ,
Hair Color(s): Pale Golden Blonde with Metallic Silver streaks
Hairstyle: Medium, Wavy,
Eye Color(s): Warm French Gray/Grey with glowing Light Cloudy Gray/Grey rings
Body tone(s): Pearl Pale Gray/Grey
Unique Features: Three curved smoothed-made horns, from the middle-ish of the forehead to the both sides of her head,
Formal Status: Qierettii
Weapon(s):

Description: Xymuriaa, Qierettii of the Lumineaa Clan and fellow Qierettii to the temple palace of Aaynor-Aannsu alongside the Heih Qierettii Menekittea and The Heih Kirryos himself, Zephyryllentis. Through her specialties with the elements of Light, Water, and Wind, she dedicates herself to purifying the wicked and protecting all the innocents. During her spare time, she likes to make jewelry and give hope to those who beseech her aid whenever it's needed.

——-------——

Rokario Roha-Ze

Shyolet Roha-Ze

Errwan Drakull

Taellak Drakull

Xymuriaa Lumineaa

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Name: Rokario Roha-Ze°°
Nickname(s): Karo, Rok, Ro-Ro, ,
Hair Color(s): Apple Crimson Red with Golden Yellow tips or some various type of streaks
Hairstyle: Short, just slightly Wavy,
Eye Color(s): two-toned lime green with a more softer grass green sheen
Body tone(s): Rustic Orange
Unique Features: he has four more spire-like beige yellow and khaki tan-hued spiked horns,
Formal Status: Fhadane ("Baron")
Weapon(s): A pair of Shamshir Talwar-Falchion styled Swords, ,

Description: Rokario, a fellow member of the Roha-Ze Clan and older brother of Shyolet. Though he possesses Fire-based abilities, he rarely uses them due to his kind and tempered nature. Although he once was a tech mechanic, he still likes to tinker around a little while he tends to his true calling: gardening and taking care of the animals. He knows Athelta Suu Riun-Lei of the Royal family of the Lei Clan and Atheltu Savaropos of the Cryosaurum High Royal family of the Heih Clan, Aaurum.

Name: Shyolet Roha-Ze°°
Nickname(s): Shylo, Shy, Olet, ,
Hair Color(s): Soft Lotus Pink with Light Grass Green tips or varying made streaks
Hairstyle: Medium-ish, Straight,
Eye Color(s): Two-toned Pine Green in a Gradient Blended-like effect
Body tone(s): Softly Light Pink
Unique Features: A pair of medium-sized softly pale leaf green to forest green inverted curled-fashioned horns,
Formal Status: Fhadanehia ("Baroness")
Weapon(s):

Description: Shyolet, a fellow member of the Roha-Ze Clan and younger sister of Rokario. Although her brother possesses Fire abilities, Shyolet was born with Earth elemental abilities instead, and thus making her in tune with nature itself. She loves tending to the gardens of their home and the temple palace and has a natural talent for keeping the plants healthy and strong. She knows Athelta Suu Riun-Lei of the Royal family of the Lei Clan.

The Ryijinn Clan:

Raizuki Ryijinn

Syurikki Ryijinn

Kazzito Ryijinn (The only son of Raizuki and Syurikki)

Lariyue Ryijinn (The cousin of Raizuki)

Sheizaru Ryijinn (The younger brother of Raizuki)

Mahkota Ryijinn (The older brother of Raizuki)

- Okumitto (A town or city that Raizuki and their family all live in or nearby???)
Is Nobility, not Royalty.
- Jirozumahs (These are specially made, small-sized homes for Nobility and those of Noble born blood)
- Narenkyis (Their own mini shrines or mini built structured temples to Zephyryllentis himself)
-
-
-

*And these are more mental notes for the time being*•

The Arttadia Clan:

Name: DahmeaArttadia (Dahmea Acadia)°°
Nickname(s): Dahme, Dah, Mea, , , , ,
Hair Color(s): Chocolate and Red Copper Brown,
Hairstyle: Medium long, slightly wavy, ,
Eye Color(s): Sky Blue and Aqua Sea Green
Body tone(s): Mocha Brown
Unique Features: ,
Formal Status:
Weapon(s): , , ,

Description:

:

Description:

Hao'Jisue Drakull, (Is Taellak's eventual future-to-be son.)
•This is currently just a mental note for now•

Description:

The Other Clan(s) Names:

–Roha-Ze

–Drakull

–Tatt'su

–Zapz

–Jaah

–Ryelaá

–Lumineaa

–Yvaine

–Ryijinn

–NichiRayu

–Arttadia

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(My own, meaning myself as) 𝐐ueen of 𝐆em's Original Characters, and first up, of the Lei Clan:

°°Suu Riun-Lei =

Suu-(Sue)—Riun-(Reeē-Uhhn)-Lei-(Lay)

°°Yii-Huang Riun-Lei =

Yii-(Yeē)- Huang-(Who-Yahn)—Riun-(Reeē-Uhhn)-Lei-(Lay)

Of the Lumineaa Clan:

°°Xymuriaa Lumineaa =

Xy-(Zyeh) Mur-(Mur) Riaa-(Rieaāhaā) Lum-(Loom) Ineaa-(Inn-Knee-Ahh)

Of the Roha-Ze Clan:

°°Rokario Roha-Ze =

Ro-(Row) Kar-(Car) Io-(Eeē-Yo) Roha-(Row-Haa) Ze-(Zeh)

°°Shyolet Roha-Ze =

Shyo-(Shy-Ohh) Let-(Let) Roha-(Row-Haa) Ze-(Zeh)

𝐊alea's Original Characters II:

Ryelaá Clan:

Dracoha-Ryelaá =

Drake - kohh - haah — rye - laaaaā

Description:

Tatt'su Clan:

Vohfin =

Vooh - finnn

Description:

Zapz Clan:

Zapprisazapz
Zapp - rise - a - zapsz - zzzz

Name: Zapprisazapz
Nickname(s): Zappisz, Zappz, , , ,
Height: 6'0"
Hair Color(s): Soft Golden-Cream Yellow,
Hairstyle: Medium-ish at Shoulder length, thick, slightly Wild,
Eye Color(s): Amber Yellow, with an outer ring of Cerulean-Cyan-blue,
Body tone(s): Starlight Yellow,
Unique Features:
Formal Status:
Weapon(s): , its named: ,

Description: Zapprisazapz, he is a 𝔇rakn'Namohi', so half Drakin and half Namohgahii born in his heritage's two bloodlines. He is dear and cherished friends with Savaropos and also is his closest Gallanwain to him, and he has been for vaascales now. He is most well known for crafting new items rather quickly, it's something that Savaro is trying to beat him at, even though Zappisz says they can work together on things.

Jaah Clan:

Juuorujaah (Her nickname(s): Juuoru, Juu, ,) =

Juuuū - orr - ruuuū - jaaahh

Description: Juuorujaah, she is both a Sands and Earth born Drakin, a "Bow and Elemental Arrows" user or Marksshooter of the temple palace Aaynor-Aannsu's grounds' guards. While she has known Savaropos and Zapprisazapz for many, many vaascales, and knows about the fact that Savaro and Zappisz are very close already. But she still wishes Savo could be more open about how he feels towards her as well as how he is towards his closest friend. Yet despite that, she knows he cares dearly about them both.

Drakull Clan:

Errwan =

Errr - wenn

Name: Errwan
Nickname(s):
Height: 6'9"
Hair Color(s): Dusty Tan Brown,
Hairstyle: Medium, is slightly spiky, lightly curled, top back-lengthened
Eye Color(s): Asiatic Red,
Body tone(s): Crimson Coral Red
Unique Features:
Formal Status:
Weapon(s): , its named:

Description:

Taellak =

Tale - leck

Name: Taellak
Nickname(s): Tael, , , ,
Height: 6'11"
Hair Color(s): Ochrewood Brown,
Hairstyle: Long, Wavy, slightly Curly, and kinda Flared out,
Eye Color(s): Coral Midnight Red,
Body tone(s): Scarlet Flames Red,
Unique Features:
Formal Status:
Weapon(s): , its named:

Description: Taellak, a Drakin of the Drakull Clan born with both fire and shadow/darkness based abilities, but despite having fire as an element he's not as much of a hot headed-type as others would expect of him. Since he's actually more of a wise-cracking, smart ass, especially in Suu's personal opinion, as he tends to get on her nerves on some occasions. The younger brother of Errwan. He is very close and long time friends with both Zephyryllentis and RevahsiranYvaine, and also a fellow guard in ranking under Savaropos as well. He greatly loves eating really spicy things.

Yvaine Clan:

RevahsiranYvaine

Rev - Aah - Sear - Ann - Why - Veinn

Name: RevahsiranYvaine
Nickname(s): Revahsiran, Revah, Revs, , , ,
Height: '"
Hair Color(s): Hot Pink, Peach, and Lilac,
Hairstyle: ,
Eye Color(s): ,
Body tone(s):
Unique Features:
Formal Status: ,
Weapon(s): , its named:

Description: RevahsiranYvaine, she is long time friends with Taellak and Zephyryllentis, and like Taellak she's a fellow guard at Aaynor-Aannsu, underneath Savaropos's leadership. She's known Taellak and his older brother Errwan for vaascales. During battles she fights with a double-sided/headed/ended lance.

"The Egglings/Eggagels" of the Drakull/Roha-Ze Clan(s):

Hao'Jisue =

How-Jeh-Suū-Ehh

The World's Main Race:

𝔇raki𝔫, a.k.a 𝔇raki𝔫-vin——-

Drakins

—-—vin, and it being their word for 'kin' in their spoken tongue's own words whenever it's said aloud.

The World's Main Language(s):

Aeroudrakin (the name for their language)
Aerdrak (and the name for their written language)

'Aero - Drakinn'

'Airr - Drake'

Their Letters (/Numbers/Currency/):

A𝔄 B𝔅 Cℭ D𝔇 E𝔈 F𝔉 G𝔊 Hℌ Iℑ J𝔍 K𝔎 L𝔏 M𝔐 N𝔑 O𝔒 P𝔓 Q𝔔 Rℜ S𝔖 T𝔗 U𝔘 V𝔙 W𝔚 X𝔛 Y𝔜 Zℨ VK𝔙𝔎 TH𝔗ℌ BU𝔅𝔘 QU𝔔𝔘 SH𝔖ℌ WH𝔚ℌ FAH𝔉𝔄ℌ MA𝔐𝔄/MAG𝔐𝔄𝔊 DKN𝔇𝔎𝔑

𝔞 𝔟 𝔠 𝔡 𝔢 𝔣 𝔤 𝔥 𝔦 𝔧 𝔨 𝔩 𝔪 𝔫 𝔬 𝔭 𝔮 𝔯 𝔰 𝔱 𝔲 𝔳 𝔴 𝔵 𝔶 𝔷 𝔳𝔨 𝔱𝔥 𝔟𝔲 𝔮𝔲 𝔰𝔥 𝔴𝔥 𝔣𝔞𝔥 𝔪𝔞/𝔪𝔞𝔤 𝔡𝔨𝔫

((Rawwrrr))

(0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15)
{𝟘 𝟙 𝟚 𝟛 𝟜 𝟝 𝟞 𝟟 𝟠 𝟡 𝟙𝟘 𝟙𝟙 𝟙𝟚 𝟙𝟛 𝟙𝟜 𝟙𝟝}

Currency: ElectrumaCrystas

The term for "Years" as they'd call them by for any Times/Written down Dates: Vaascales

The 𝔇raki𝔫s' Words:

𝔇raki𝔫folks ("Dragon Peoples")

Zeuke ("Duke")

Zeuchess ("Duchess")

Fhadane ("Baron")

Fhadanehia ("Baroness")

Atheltu ("Prince")

Athelta ("Princess")

Kazzer ("King")

Kazzerm ("Queen")

Cwene ("Girl/Lady/Maiden/Miss/etc")

Knechtt ("Sir/Mister/and it can also be used for "Knightt" as well by them")

Zhǎnhild (Their word for "War" as uttered by them.)

Sonng ("Song")

Laasheenah ("Paradise")

Dwyyfol ("Divine")

Kirr ("God")

Kirrva ("Goddess")

Kirry ("Gods")

Kirryos ("Lord")

Heih ("High")

Qierettiis ("Priests/Priestesses/Shamans/etc")

••••Tatzellwurm ("Tatzelwurm")

Egglings/Eggagels/Tottlers ("Babies/Children/Kids")

Qroloats ("Goats")

Koifuus ("Kois")

Rasborastas ("Rasboras")

Wurms ("Worms/Grubs/Baits")

Scrypsyyls ("Script + Seals", "Books/Tomes/Scrolls/Codices")

Seels ("Seals", "Charmed/Magicked Seals")

Electruma (It is "Gold" + "Silver" just naturally fused or formed together when found in nature.)

Weggs ("Ways/Paths/Roads/Streets")

Weggweggs ("Pathways/Walkways")

Anywegg/Anyweggs ("Anyway/Anyways/Anyroad/Anyroads")

Gallanwain ("Gallant + Swain", "A Male Lover")

Eeikorres ("Love Bonding"/"Intercourse"/"Sex")

Reinmea ("Reincarnation")

Pashrey ("Blessed")

Magniia ("Magics")

Dratta Magniia ("Dark Magics")

Vona Morgy𝔫 ("Good Morning")

Serali𝔫g ("Evening")

Vona 𝔫oxx ("Good Nightt")

𝔇raki𝔫𝔫oxx ("Dragon Nightt")

Their Own Locations:

The Region, Amberlite, Temple Palace, Aaynor-Aannsu:

Aay - nor - Aaa - anonn - suuuu

"And as for its theme…. It's a mix of…. Oh! Like Ancient Asian, Middle Eastern, and some minor amounts of Medieval European designs in there too, like just a tiny bit of that.
Then, colors wise, it's in white, golden, and cream (yet this can vary in the hues so I'll decide on what shade later for this other tone), and then a light brass too.
And the white shades/cream are stone-made materials too, btw, yup.
(plus there's also like a couple of gemstones too in it's design as well, but I still want to figure out which ones it actually has, lol, still for a few examples, perhaps, like, it has like several red jaspers, blue euclases, green sphenes, purple sugilites, and an orange cinnabar type, just somewhere.)"

Aaynor-Aannsu:

The Location's Description: Aaynor-Aannsu

The temple palace of Aaynor-Aannsu was a marvel of mighty Celestial architecture. The dome-shaped building with its towering spiral of stone spires reached up for the heavens above, adorned with intricate carvings that glowed with an ethereal light all around. The grounds were lush with flora from the realms far beyond, a testament to the divine power that resided within. The air was thick with the scents of ancient incense, lingering like forgotten memories that clung on like vivid dreams.

The Location's Description: The Gardens of Aaynor-Aannsu

A labyrinth of very colorful rainbowing blossoms and serene water features, the gardens were a sanctuary of peace and beauty. With weggs (paths) meandered through with ferns, apple weeping willows, elm yews, and delicate cherry, lavender, azalea, and myosotis blossoms, leading to secluded alcoves, where time seemed to pause still into an eternity.

Aaynor-Aannsu: The Temple Palace

Perched atop the Celestial heights of DrakosGaya's highest divine floating peaks, the temple palace of Aaynor-Aannsu stands as a magnificent testament to the fusion of its cultures and architectural brilliance. Its design is a harmonious blend of very Ancient Asian, Middle Eastern flares, and with some touches of Medieval European influences, creating an edifice that transcends beyond any time and geography.

Architectural Design

The palace is primarily constructed from white and cream stone materials, their surfaces polished to a lustrous sheen that captures the rays of the sun, casting a golden glow across the landscape below it. The use of light brass embellishments adds an element of warmth and opulence, weaving through the structure in delicate patterns reminiscent of ancient tapestries.

Intricate carvings adorn the stone walls, telling stories of the Drakins' rich history and their connection to the mystical realms. These carvings are occasionally punctuated by inlays of gemstones, whose selections remain a guarded secret, awaiting the final touches of the craftsman's skilled hands, just to be placed.

The Colors and Materials

The palette of Aaynor-Aannsu is a subtle yet regal combination of white, golden, cream, and light brass. The cream tones vary in their hues, allowing for a dynamic play of shadows and light throughout the day. This ever-changing facade creates an atmosphere of mystery and majesty, inviting admiration from all who gaze upon it.

The Gardens of Aaynor-Aannsu

Surrounding the temple palace are the awe-inspiring gardens, a shifting multi-verdant paradise where nature and fine artistry converge as one. These gardens are a sanctuary of tranquility, providing a serene escape from the bustling world down below it.

All Flora and Designs

The gardens feature an array of blue, teal, and yellow-green trees, their ethereal hues creating a dreamlike landscape there. These trees, unique to DrakosGaya, sway gently in the breeze, their leaves whispering secrets of ancient magic. Interspersed among the trees are weggweggs (pathways) of finely brushed stone, leading visitors through a labyrinth of brambles and floral wonders.

Exotic blossoms in every shade imaginable spill over the edges of carefully tended beds, their fragrances mingling in the air to create a symphony of scents. While the water features, intricately designed to mimic natural waterfalls, streams, ponds, and bamnfooh fountains, all meander through the gardens, reflecting the sky and adding to the sense of pure peace and echoing harmony.

Jycttar:

Jyck - Tarr

Jycttar: The Capital City

Far below the temple palace lies Jycttar, the vibrant capital city of the Drakins' world, DrakosGaya. Most renowned as a main hub of the magical stone-made technologies that's used, Jycttar is a city where innovation meets traditions, creating a unique tapestry of novelty, life, and culture.

The Cityscape and Its Lifestyle

The architecture of Jycttar is dominated by the use of magical/magicked stones, which are seamlessly integrated into every aspect of the city's whole greater design. These stones emit a gentle, otherworldly glow, illuminating the streets and casting soft, colorful lights across the façades of the buildings. And unlike other cities, Jycttar uses minimal metals, relying instead on the natural beauty and strength of its stone structures found throughout there.

The city's layout is a testament to its blend of functionality and aesthetics. Crystal clusters are strategically placed throughout Jycttar, serving as both decorative elements and as sources of energy for the city's inhabitants. Markets, workshops, vendor stands, and communal spaces thrive with activity, as the Drakins go about their daily lives, their world a harmonious blend of magic and reality.

And thus, in their essence, Aaynor-Aannsu and Jycttar together form a realm of unparalleled beauty and innovation, where the past and future coexist in pure perfect harmony.

Dazoa Hills:

The Location's Description: Dazoa Hills

The Dazoa Hills, nestled between the sun-kissed and drenched plains of DrakosGaya and the dusky peaks of the Berndayanta Caves, are a place of gentle slopes and vibrant life. Far unlike the stark stones-built landscape of Jycttar or the divinely manicured gardens of temple Aaynor-Aannsu, Dazoa Hills are defined by rolling grasslands, dotted with ancient, huge, gnarled trees and winding streams meandered with berry bushes.

The People and Culture:

The Drakins who dwell in Dazoa Hills are known for their agrarian lifestyle and deep connection to the land. They are skilled farmers and herders, their villages are a patchwork of steeply pitched roofed homes and terraced fielded works. They hold festivals tied to the seasons, celebrating the harvests and honoring the local Elemental Spirits of nature.

Architectural Design:

The homes are constructed primarily made of wood and clay, with thatched-roofs to shed the frequent seasonal rains. Local materials dominate, lending a rustic and organic feel to the settlements. Buildings are often painted in earthy tones of merryweather, ochre, sienna, and umber, blending seamlessly with the landscape.
Stones are used sparingly, primarily for foundations and retaining walls.

Key Features:

Singhya-Darah River: A broad, meandering river that flows through the heart of the hills, providing irrigation and transportation between places along the river banks.

Murmuring Cairns: Ancient stone cairns that dot the landscape, that are well believed to be sacred sites where the Drakins' distant ancestors communed with nature.

Sunset Orchards: Expansive orchard yards where rare and delicious fruits are cultivated, their blossoms creating a breathtaking spectacle during the spring season of the year.

All Flora and Fauna:

The hills are known for their unique flora and fauna, including Yellow and Orange Yuimino-shrooms, a type of bioluminescent fungi that illuminates the hills at night, and the swift-footed Gryffym-antelopes with iridescent purple plumages.

Emulanhta Falls:

The Location's Description: Emulanhta Falls

A majestic series of cascading waterfalls located in the heart of the Dazoa Hills. The falls plunge from steep, towering cliffs into a crystal-clear pool below, creating a wonderful spectacle of raw power and naturally seen beauty.

The Source to Them:

The falls are fed by the melting snows of the ChiryukLin Mountain Pass itself, ensuring a constant flow of water throughout the year too them.

Architectural Design (Is Limited):

While the falls themselves are a natural wonder, the Drakins have constructed a series of viewing platforms and weggweggs (pathways), allowing visitors to admire the spectacle from various vantage points.
These structures are built from a combination of both woods and stones, designed to blend in seamlessly with the environment itself.

Key Features:

Rainbow Bridge: A natural arch, one made of translucent stone that spans the entire falls, creating a breathtaking view of the cascading waters' force.

Echo Caves: Sets of caves that are located behind the falls, where the roar of the water reverberates and amplifies, creating an awe-inspiring soundscape within.

The Shimmering Pool: The pool at the base of the falls, known for its iridescent waters, which reflect the sunlight and create a shimmering effect upon the surface, especially towards the center.

All Flora and Fauna:

The area around the falls is lush with vegetation, including rare shrubs, orchids and ferns that thrive in the moist environment. Aquatic beings such as the Illuminated-Scales Fish with their shimmering scales and the agile Swift-Stream Blue Otters can be found as well.

Berndayanta Caves:

The Location's Description: Berndayanta Caves

An interconnected sprawling network of underground caverns located beneath the Dazoa Hills. These caves are a place of mystery and danger, still rumored to be home to deeper-held ancient creatures and long forgotten treasures. Yet, a certain few tunnels that are mapped out act as travel routes to get to other locations between and beyond Dazoa Hills proper.

Geological Features:

As the caves are formed from a complex system of quartzite and limestone formations, adorned with stalactites, stalagmites, and underground rivers and lakes.

Architectural Design (Is Minimal):

The Drakins have explored and mapped a small portion of the caves larger caverns, constructing wooden walkways and magic imbued rope bridges to navigate the treacherous terrains.

Key Features:

The Winding Tunnels: A stretching set of long tunnels that the Drakins have made safe to travel amongst for everyone and themselves.

The Hall of Whispers: A vast cavern where the slightest of sounds echoes for miles, creating an eerie and disorienting atmosphere when they're heard.

The Crystallized Grotto: A chamber filled with sparkling crystals of all types, shapes and sizes, illuminating the darkness with their ethereal glow.

The Serpent's Lair: A deep chasm rumored to be the home of a colossal brown serpent, its scales shimmering with venomous intent.

Potential Dangers:

The cave-dwelling kind of creatures, such as the venomous Low Spine-crawlers and the Deepshadow-bats, with piercing sonar calls.

Some Other Locations:

Sunwhisp Observatory: A towering structure built atop the highest peak in the Dazoa Hills, dedicated to the study of the skies and cosmos. It's built of polished spinel, opal and obsidian, and even features intricate astronomical instruments.

The Silent Mire: A vast, swampy area shrouded in constant mists, located on the outskirts of Jycttar. It's a place of dark secrets and forbidden magic, avoided by most Drakins and other races, and only a rare few others of the Mahntakores kind are known to live way out there, but yet why isn't made clear.

The Starstone Desert: A desolate expanse of sand, rock and canyons, where the sun beats down mercilessly. It's home to nomadic tribes who have adapted to the daily harsh conditions there.

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°°KuquwynSeoji:

KuquwynSeoji:

The Location's Description: KuquwynSeoji

(Koo-Coo-Win)– Seo (See-Ohh)– Ji (Geeē)

The kingdom of KuquwynSeoji, deeply tucked away within the lands of Seoji, located in the Garneteite region, was a place of vibrant culture and long-held ancient customs and traditions. And its people lived in harmony with the mystical energies that flowed through these lands, their spirits as unyielding as the mountain passes and bountiful, colorfully-blessed forest that surrounded them.

The Location's Description: SoritraYunn Forest

Sori–(Soar-Reee) Tra–(Trah) Yunn–(Yahnn)

A vast out stretched sea of gorgeous trees with their leaves of red, magenta, blue, orange, and pink surrounded the mystical kingdom of KuquwynSeoji as a colorful blanket protected by a ring of high mountain peaks. All lived harmoniously as one, offering various turfs, herbs, spices, and roots for even simply mundane medicinal purposes. The energies of the earliest Great Ancestors of Seoji are said to flow within the VerazhenShoi and Jingahsmie Rivers, blessing those within this forested realm with both protection and sanctuary.

SoritraYunn Forest: The VerazhenShoi and Jingahsmie Rivers

Verazhen–(Vera-Zin) -Shoi (Shoy)

Jingahsmie–(Jeen-Gah-Smeee)

These two great and powerful rivers run through to just near the grand castle of KuquwynSeoji and the nearby town of ShynvYuVati, blessing all with fresh water and various bounties one could ever ask for. They're also a pair of sacred rivers, believed to house the spirits of the earliest Great Ancestors of this beautiful land of Seoji. Two magnificently built bridges, made by the finest artisans' hands, have been built over them for easy passage. One was of gorgeous peachwood, magically reinforced with strong rose gold and bronze metals. And the other, handcrafted with magically infused stone colored naturally in a Creamy Mnango, and the second is also faithfully named 'Anumali' within their dialect's tongue. And while they do still also pray to Zephyryllentis himself as well, having a mini shrine or pagoda dedicated to him located within the forest, they still leave offerings to their Great Ancestors, too. As many have come to pray for guidance and protection while out in the forest gathering herbs and traveling out to enjoy the balance of harmony for all Drakin-vins and Nature's plentiful moments.

KuquwynSeoji: ShynvYuVati

Shynv–(Shin-Vee) Yu–(Yuu) Vati–(Vah-Teee)

The bustling and lively city of ShynvYuVati has faced the test of time and many trials with its well-constructed and fortified magic-infused walls, colored for the stones decorated with handcrafted archways and heavily fortified wooden metal reinforced gates. Its many structures, from the stone stairs and block-style cylinder watchtowers and spires, to the majestic wooden crafted dome or curved styled roofed structures to withstand the mighty storms, were the finest of Seoji, second to that of the grand construct of the castle of KuquwynSeoji. Blending culture, traditions, and nature all together in perfect harmony. The great walls, spires, and even the dwellings and buildings themselves were of Ancient Chinese and Persian mixed in elegance, along with influences of Hindu, Korean, and tiny bits or two of some Celtic. Various stone-crafted statues of Craunezawfhues were specifically placed on the bottom of the spires at the gates, on the castle itself, and key areas such as the large fountain pools within the city, to even royal courts themselves. Their emblems of a Krowjeevas were hand-printed on every banner, sharing a connection to the royal family of the Lei Clan. Every temple there bore a decorative design of a flamymnkos, all handmade to perfection by the many crafters and artisans who are dedicated to their crafts.

Architectural Designs, The Cityscape:

Greatly secure, well-constructed, yet fortified walls were built like archways, carefully crafted and designed in a special type of magic-infused stones of pale green blue with warm beige hues, held secure with the aid of a peachwood-made gate reinforced with rose gold and bronze metals. Lantern-like lamps, handcrafted with aeprillkut orange paint, are placed in key locations of the city not only to illuminate the way for travelers, but to keep everyone safe as well. Very little metal is used, only reserved for reinforcing wood-made structures to withstand any storms that would sweep through Seoji. A good majority of the structures are built in tan and brown to cool graye mixed hues of stones, decorated with aeprillkut orange designs, adding an earthen tone among the cooler colored palettes, as if like an island among a sea of leaves.

Seoji: KuquwynSeoji

Seoji (See-Ohh-Geeē)

ChiryukLin Mountain Pass— Chiryuk–(Cheer-Yuh-Kuh) Lin–(Lyn)

The crown jewel within the land of Seoji and the finest achievement in antiquity, construction, and ingenuity. Combining the balance between nature and Drakin kind who reside within the nearby city of ShynvYuVati. Its style and theme in its construction was that of very Ancient Chinese origins, along with a mix of Persian and some small, tiny hints of Korean influences, making this magnificent castle a gem among all others of DrakosGaya, second or third to that of the Temple Palace of Aaynor-Aannsu. Statues of Craunezawfhues decorated the well-constructed round and smooth spire tops, and at the main gates outside, and around the largest stone pools containing sweet Lilac Blossoms and Water Lilies. Great archway walls diagonally lined up with such exquisite craftsmanship that it was like a grand sculpture that would last for vaascales (years) to come. Banners were well secured on each tip of the round, smooth roofs, just as the main tower was adorned with a Jade Yellow ornament of a Krowjeevas. The great halls, throne room, and a few other key locations were each decorated with a stained glass or two of a flamymnkos. The mountain pass of ChiryukLin leads directly or closest to the castle itself, just as a Lilac Blossom and Water Lilies-filled pond rested near it, filled with various colorful Koifuu and Rasborasta fish that do call it home.

Architectural Design, The Palace Proper:

The palace itself and its archway walls were made from the finest selection of stone, mainly in the colors of sea blue and pastel seafoam in a blended fashion that made the castle itself look like water. The other stoneworks from the naturally carved bridge are made from intricate wood weavings of peachwood mixed with jasper yellow, and jade green stones, adding a blended effect to make the structure appear like it's shimmering in hues. Even the handcrafted smooth stone pools were made from the same combination of stones to add a jewel scheme to complement the water it held within the stone vessels. Glowy yellow ethereal swirls have been etched meticulously on the sides of the entry bridge to the main castle gates, all along with at the base of the round smooth stone rooftopped spires. The accents of ivory marble are spread throughout the stoneworks of the construct, etching out with delicate care at the edges to add depth to its nature-inspired palettes and enhance the tranquility felt throughout the castle walls.

KegoiiHaru Forest:
(Keh-Goy Har-Rooo)

A region of the forest within the lands of Seoji, bordered by the sacred Verazhen River to the north. A wide crossing bridge unites the two regions together of SoritraYunn and KegoiiHaru, as a symbol of coexistence and deeply strong bonds. Long held legends say among the people of the nearby city of Sahnzuki and among the family of the NichiRayu Clan, that a trio of medium-sized florals-patterned colored Koifuu fish would swim near this bridge, affectionately called 'Jinsheemazu', blessing those who crossed with good fortunes, protection, and guidance. The great bridge is a sacred landmark for all travelers who grace their eyes upon its wonderful craftsmanship, made with full integrity of magically charmed stones and intricate wood weavings, a skill for those with swift yet gentle hands. The first pair and last pair are decorated with a pair of heavily kilned ceramic Jade colored Koifuu fishes. As the great river flows its sacred and pure waters to those that needed it so, housing the souls of the ancestors of those who protect and created the grand city of Sahnzuki.

Sahnzuki (Sawn-Zooo-Key):

Jinsheemazu (Gin-She-Mah-Zooo):

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And All The Other Races/Their Languages:

'The Katts':

Race: Jeakoarmeus (They are mostly Jaguar-like, with some others being Lion/Tiger/Lynx-like in looks, yet it's just rare for others to look similar too like say, any leopards/pumas, etc, for further examples.)

Jeeee - Korē - Meeww

Language: Cattshreee

Cat - Shree

The Race's Notes/Details:

"The females do have spots and such.
(And as otherwise Menekittea wouldn't have markings on her face at all for herself)

But maybe it is that it's like how lions, the males have manes, while females don't, males will also have the tiger 'eye trait' on the backs of their ears, females don't, perhaps??? Otherwise both can have stripes/spots/other kinds of markings, it just varies.
(especially if mixed blooded with Drakins or Serpents or otherwise, etc etc)
And females could also have the long "feeler" whiskers too, while males don't.

(Menekittea's are just extra long because the Drakin or Basilisk parts of her, hence the tufts of fur on the ends of hers, otherwise they don't end like that.)"

'The Katts' Words':

Kittans/Kitts (their much younger newborns or little children)

Jreatness (It's "Greatness" in their own tongue, the title for Zephyryllentis himself from them.)

Jhi (It's their word for "Hi" in their own tongue and language when it's said by them.)

Jeah (It's "Yeah" in their own tongue, and some half-borns can have it as a speaking quirk when talking, and of which Menekittea lacks in her speeches' own patterns when talking herself towards others.)

Jherre (It's "There" in their own tongue.)

Yere (It's "Here" in their own tongue.)

Mee (It's "Me"/the start of "meowing" in general in several different ways for them, both, or overall within their own tongue.)

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Their Very Own Locations:

The Cobaltswood (Their Ancient Homeland):

Description, the Cobaltswood: A vast, ancient blue-themed forest illuminated by bioluminescent flora, giving everything a softly, tinted, ethereal blue glow. High towering trees with smooth, cobalt-colored, shimmering bark reach for the sky, their branches intertwined to form a dense canopy. Underneath, a carpet of glowing grass, moss and fungi covers the forest floor. The air hums with a low, resonant energy. Small streams of glowing water meander through the woods.

The Flora: Several giant bluebell-like and moonslily-like flower patches, luminous mushrooms of all shapes and sizes, trees with sapphire leaves that rustle with a crystalline sound mimicking glass wind chimes.

The Fauna (Besides the Tatzellwurm): Glowing sheer fish, insects, iridescent birds, and small mammals with cobalt-colored, patterned fur.

The blue forest guardian, Tatzellwurm Lore: It's vastly believed to be ancient and wise; its striped patterns reflect that of the changing seasons of the Cobaltswood. It leaves trails of shimmering magical dust, said to bring good luck to all.

Xyllos Village (Is Most Populated):

Construction: The buildings are primarily made from polished wood and blue stones found within the Cobaltswood. The structures are built into the trees, creating a multi-tiered village; while some are on the ground level. Platforms and bridges connect the dwellings, creating a labyrinthine networked system.

Culture: A bustling center of trade and craftsmanship. Known for their intricate wood carvings, plant-made wares, glowing textiles and vibrant paints. Frequent festivals are held under the light of the bioluminescent trees. It is where the leaders of the Jeakoarmeus reside.

The Weeping Hollows:

Geography: A series of deep ravines where waterfalls cascade down grassy and mossy walls. The air is perpetually damp, and a soft mist hangs in the air. The sounds of dripping water echoes throughout the hollows.

Significance: A place of reflection and mourning. Jeakoarmeus comes here to honor the deceased and commune with nature. Special burial grounds reside in the hollows deepest depths, using the waterways that they believe lead to a realm where their ancestors reside in the realms far beyond.

The Lunepar Trench:

Geology: A deep chasm that plunges into the earth, believed to be formed by a massive pearlescent meteor impact. The walls of the trench are made of dark, volcanic rock. Strange geological formations can be found around there.

Resources: It is a source of rare minerals and crystals used in the Jeakoarmeus tools and jewelry. Often dangerous but very valuable expeditions are often undertaken to the bottom of the Lunepar Trench.

Jagarrylus (A Settlement, Is Least Populated):

Its Isolation: Located on the inner edge of the Cobaltswood, just bordering a vast, rocky, shadowy colored wasteland. It is a remote and self-sufficient community.

Lifestyle: They are primarily hunters and gatherers, skilled in survival and tracking. They have a strong connection to the wild and are wary of distant outsiders. It serves as the first line of defense against most other races and species within DrakosGaya's various lands.

Some Other Locations:

Emberllite Caverns:

Environment: A network of underground caverns heated by geothermal activity. The air is hot, stuffy and humid. Glowing bright lava flows through some of the smaller tunnels.

Uses: Used by the Jeakoarmeus for smelting metals and forging weapons. The heat is also used for medicinal purposes. The smoke vents steam out of the caverns, where special species of plants and creatures are found to live nearby.

The Muttering Peaks:

Landscape: A high mountain range bordering the Cobaltswood, characterized by jagged peaks and strong winds. The caves are carved into the mountain passes.

Significance: A sacred place for Jeakoarmeus shamanns. The winds are said to carry the voices of the ancestors before them.

The Amber Glades:

Ecosystem: A section of the Cobaltswood where the bioluminescence has been replaced by a soft, amber glow. Where, strange, ancient trees with golden yellow leaves and amber sap grow here.

Danger: Is known to be a dangerous place, with aggressive insect-like creatures, predatory, venomous plants, and color-shifting finned lizards.

The Moonstone Quarry:

Geography: It's an open-quarry pit where the Jeakoarmeus mines a unique type of more naturally found variety of moonstones.

Resources: The Moonstone Quarry has been known to exist for many, many vaascales (years), and the moonstones from it are truly specially imbued. These moonstones absorb sunlight during the day and release it at night, providing a serene light and warmth.

Culture: It has a semi-large population of Jeakoarmeus dedicated to the arts of mining and trading for the stones.

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Areth'hah Torra =

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'The Serpents/Snakes/(Basilisks {Basiliskliys} [ ])':

{And they are Serpent-type born of Formshifters.}

Race: Namohgahiis =

Naaaa - Moe - Gaah - Heeeee

"We live and die much like anyone else does in this world's flow. We also chose to walk our paths to our own ends. It's for that reason we are of the earth's treasured bounties and guided by the stars we can be named after, for our souls return from whence they came, into the embrace of love once more." ——

Language: Namohaa

Nah - Moi - Haaa

(And another, much older, names that are known by for them that are: Henattothii, and Sauralisk =

" Heee - naaahh - (tt) ooohh - theee "

" Soar - ahh - liisssk "

Currency: Sparksscales

Their Very Own Locations:

Ocawhliy, The Village Locations:

Ocawhliy is nestled deep within the Daffadiltika Forest, a protected haven blessed by Uchutika and watched over by the wise Sun-blessed elders of the Namohgahii. The village itself is divided into four distinct districts, each one reflecting a facet of Namohgahii disciplined lifestyles:

Yyeinydd (The Markets District): The heart of Ocawhliy, bustling with all its activity. Feathitha, the markets, dominate this district. The stalls are carved from living tree trunks and display a wide range of items, from shimmering scales and handcrafted jewelry, to potent herbal remedies and freshly caught slugs and fish from the nearby streams and creeks. The Rerhonga, the local bar, stands at the edge of the market square, its woven walls echoing with joy, laughter, and songs. Uchutika is often seen here, enjoying the company of his people.

Memoirs Hall (Yyeinydd): A grand, open-aired/ceilinged structure where the history of the Namohgahii is etched onto the charmed lime bark of colossal trees, recounting their journey from their home world. This district also hosts the "Animus Well Room", a place of reflection and meditation used to connect with the suns and stars that guide them and allow for the viewing of their past lives.

Caentah (The Residential District): The homes of the Namohgahii are interwoven with the natural environment. Homes are built into the hollows of ancient trees or elevated on platforms woven from sticks, twigs, and vines, creating a harmonious blend of nature and architecture.

The Serpentine Sanctum (Caentah): A quiet grove where young Namohgahii are taught the art of shapeshifting, guided by the elders who whisper of the ancient Goragas' various secrets.

Sceerth (Craftsmen's District): This district is defined by the rhythmic clang of hammers and the scents of ore, earth, soot, and fire. Artisans shape metal and stone, crafting weapons, tools, and intricate decorations. This district is known for being a bit louder than the rest, due to the tools that are used there.

The Rutile Forge (Sceerth): It is where master bladesmiths work with rutile, onyx, and diamonds, gathered up from the volcanic vents deep within DrakosGaya, forging weapons of unparalleled strength, sharpness, and durability.

Streyenth (The Training District): The district that's most devoted to physical and mental disciplines. Here, young Namohgahii hone their skills in combat, dance, and strategy. Tzumaru often practiced here before his travels. The district borders on the wilder parts of the Daffadiltika Forest's edge.

The Sliding Sands Arena (Streyenth): Are a training ground area filled with pits of sliding and shifting sand, designed to test balance, agility, and adaptability in various combat scenarios.

The Watch Towers of Skreech (Streyenth): Are located on the outer corners of this district, these towers allow the Namohgahii to keep vigil over their village home from any outsiders or invaders.

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[OCs]:

Tzumaru Xitacoatl =

(T)-Zue-Maah-Roo Zye-Tah-Coh-Wah-Dull

Name: Tzumaru Xitacoatl
Nickname(s): Tzu, Maru, , ,
Height: 6'8"
Hair Color(s): Smokey Black, with Caramel Brown streaks
Hairstyle: Long, slightly messy, yet tamed, mid-back lengthened,
Eye Color(s): Warm Mud Brown,
Body tone(s):
Markings:
Other Unique Features: A trio of beauty marks under the corner of his left eye,
Formal Status:
Weapon(s): , its named:

Description: Tzumaru, a high status born Namohgahii, and Spinner, who loves to travel and perfect his dancing skills for both training and combat. Despite the warnings from his fellow villagers, this still didn't deter Tzumaru from traveling out to learn what is out there to be discovered well beyond their village home, Ocawhliy. During his spare time, he likes to read and even make simple styled jewelry. At present, he has a strong dislike for the current queen of the village that rules over it as a whole.

Cazimirr =

Cazz - zee - miirrr

Description: Cazimirr, dear friend and ally to Tzumaru, and he's a halberd wielder and Marksshooter both. And he loves to spend his time fishing by the rivers within the Daffadiltika Forest's creeks just a couple of miles away from their village home, Ocawhliy. In which, he occasionally sells whatever he catches within the small market tree shaped-trunks there within the Feathitha's location within one of the four districts of their village's areas.

Atara =

Ahe - Tara

Description: Atara, being well known around Ocawhliy for his habits of hanging out around at Rerhonga often, but he also often sneaks out of the village to explore and travel far beyond their home's forest's borders. Yet why is only something he knows about the reasons to or for, and even Uchutika, doesn't completely know why he travels about, even though he knows that they know each other so well. But then again, Atara never really liked his father's more laid-back approach to how he handles his kids, including himself.
He is Jabalkk's lover.

"But everything can be found hidden away in the depths of the coldest of places, least of all anything unexpectedly, Heih Kirr." —— Atara to Zephyryllentis, about icy locations or moments connected to the term "the cold"

Queen Jujinenat =

Juu - jinn - (enat)-{"knott"}

Name: Jujinenat
Nickname(s): Jujinen, Jujin, , ,
Height: 7'2"
Hair Color(s): Deep Crimson Wine Red,
Hairstyle:
Eye Color(s):
Body tone(s):
Markings:
Other Unique Features:
Formal Status: Queen,
Weapon(s): , its named:

Description: The current Namohgahii Queen, and she is known to have an ill temper when angered, but most try their best to not anger her. While she actively trades with the other races like the Drakins, Ilumina-Faey, QilinRrusa, and Mahntakore, she doesn't really care much for the Orrna, as she finds them to be very lacking in her personal opinion as a race and species both. And her title is known as the Cerise Queen, because of her vivid crimson red scales that she has.

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Their Deity/Deities:

They have their own God, he's named: Uchutika, but they still do show respect to Zephyryllentis, since they do call this current world their home now. As they originally came from another, distant world, that's far, far away.

Uuu - Chuu - Tea - Kaw

Name: Uchutika
Nickname(s): Uchuti, Uchu, Utu, , ,
Height: 7'8"
Hair Color(s):
Hairstyle: Long, Wild, yet Maintained, is slightly Wavy ended,
Eye Color(s): Dark Molten Brown,
Body tone(s):
Markings:
Other Unique Features:
Formal Status: ,
Weapon(s): , its named:

Description: Uchutika, the God of the Namohgahii race, and creator of their original, distant home world. He secretly lives amongst them within Ocawhliy itself and all without their knowledge that he does. He likes to hang out at the bar named the Rerhonga, within the village main square and market areas of the Yyeinydd district's areas there. He also knows Atara well enough as it is already, as all according to him. And he himself, also holds high regards for Zephyryllentis as a fellow deity.

Metzuliitika =

Mett - Zull - Leee - Tea - Kaw

Name: Metzuliitika
Nickname(s): Metzul, Metzu, Metz, Zulii, Zul, , , ,
Height: 5'7"
Hair Color(s):
Hairstyle: Long, Straight, yet is slightly 'fluffy ended' like,
Eye Color(s): Earthen Tannic Brown,
Body tone(s): Earthen Tan,
Markings:
Other Unique Features:
Formal Status: ,
Weapon(s): , its named:

Description: Metzuliitika, the Goddess of the Namohgahii race, and second wife of Uchutika, whose delicate beauty radiates with an ethereal poise. Just like her husband, she too secretly lives amongst her kind, tending to her many children and even divine duties. Metzul loves to dance and create songs with her majestic voice, enchanting all who hear it, especially her husband. Now, while she is okay with his few hang out spots around the village proper, she knows that one day a kid of his will find him at the bar Rerhonga, and try to fight him. And all because it's out of pure instinct, as all his children try to do so, especially once they become adults.

The Serpents' Notes:

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'The Gorgas'

Race: Goragas =

Gorre - rah - ahgas

The Goragas - They were the original Snake-like shifter race that once all met and mingled with the Basilisks/Basiliskliys/Serpents race, and eventually in time becoming the Namohgahii, as time went on by.

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'The Drakin/Vaa + Dinosaur-Lizard/Reptilian-like'

"Ah. And for another thing to note here, now while dinosaurs, just like in reality are feathered, in DrakosGaya Akthraegons because they're half Drakin/Dino (or more lizard/reptilian/etc like) they can either have or not have feathers within their appearances, or even have something else to their features too. So this means that unlike their full Drakin "cousins" (as in no actual relation though, unless one of them is actually related too like having a family member in one of the Clans or something like that) they can't fly, but can still shapeshift in their forms.

(And, as you can tell when you look through the file itself, there's quite a few shifter races there lol)

But yeah, the biggest difference between this race and most of the others is these ones especially in their regular forms compared to their more humanoid ones is that they're a bit of what I would say bulkier or bigger or however it wants to be phrased as because of the "dinosaurs side" of them so to speak, if that makes sense, but yeah. The only thing that might technically dwarf them would be a race of giants if I were to create one but I don't think I will lol, or the Basilisks as they can get pretty big when they want to be, but yeah.

Oh, and another thing I just thought of is that they can also have some aquatic features as well, seeing as some ancient dinosaurs or their early living ancestors, or so, were aquatic in their own type of origins. Yip."

Race: Akthraegons =

Language: Thraenak

[OCs]:

Lancorconus =

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'The ("Mixed-borns") Owl-Deer-Gryffyms':

Race: Gaaroehjarrus =

Gahh - Roeww - Jarrr - Ruuuu

Language: Gaaroew

Gahh - roww

[OCs]:

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'The ("The Gifted Ones") Foxes/Unicorns':

Race: QilinRrusas

Qui - linnn - rue - sahh

Language: Qilisran

Qil - liss - renn

[Their Own Future Descendants: Are the QiliuElvams]

[OCs]:

'Athelta' Elesina Aureliah = - And she is the beloved one of the Quarter-born Drakin, Atheltu Janshoou himself.

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'The Manticores':

Race: Mahntakores

Mawn - tackk - kóre

And another shifter type of race that is well known to have fierce warriors amongst each of its women and men both.

Language: Mahntak

[OCs]:

Tesha = -

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'("The Reclaimers") The Velleis':

Race: Velleiruas

Language: Velleiea

[OCs]:

Isadoraia =

Brodford =

Jadalyna =

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The Own Locations:

Azollom Citadel:

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'The Faey':

Race: Ilumina-Faey/Ilumina

The race's name meaning: the Children of the Recasting Dawns, , , , ,

Language: Ilumiea, , ,

[OCs]:

Rytra = - She is the Queen of the Ilumina-Faey kind, she can control water to some extent, and is best known for her multi-colored toned hair.

Pherron = - He is the Elder Advisor to the Queen herself.

Rosabead = - She is another advisor to the Queen, she works underneath Pherron, and has such great respect for the Queen.

Jabalkk = - He is one of the Aquatic Ilumina-Faey who can use potent healing magics, which is actually exceedingly rare for their kind to do or fully use, as normally they tend to be more Non-Elemental related than being tied to a single one, and if some are it's usually more than one even then, making him a special case amongst the others who all live within their realms. He enjoys playing music, and especially using magic to do so when desired. He instinctively knows that others plan against them all.
And he is Atara's lover.

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Their Locations within their Realms, deeply connected to DrakosGaya:

Everfairer Meadows (From Outside the Realms): A vast expanse field of wildflower blooms, perpetually blooming in every color imaginable. The air is thick with the scent of honeysuckles and unheard, harmonic, sweet melodies. Gentle breezes ripple through the tall grasses, revealing hidden weggweggs (pathways/trailways) that seem to shift with the viewer's gaze. Various balls shaped like fireflies dance even during daylight, creating a living tapestry of round lights. This natural field is not on one but a series of imbued floating islands that form together a single land. The ground here is incredibly soft and moist to the touch. A mix of differently colored stones-made material, finely crafted structures are what forms the various portals that dot the area around the meadows.

Whispering Glades (From Outside the Realms): Ancient trees with luminous bark stand sentinel, their leaves rustling with secrets that only the Ilumina-Faey can fully understand. Sunlight filters through the canopy, creating dappled patterns on the mossy forest floors. Pure crystal-clear streams weave through the glades, their waters carrying faint echoes of forgotten magic. There's a pervasive sense of tranquility, but also of watchful eyes. The trees that make up this forest are made of crystallized materials and hauntingly beautiful.

The Veiled Obsidian Shards (From Inside the Realms): A great landscape dominated by towering obsidian formations, their surfaces reflecting the light in a thousand fractured ways. Shadows stretch forth and writhe, obscuring the path ahead before becoming visible. The air is cool and still, imbued with a sense of long ancient power and secrets that lie buried beneath the surface. Faint whispers can be heard on the wind, carrying warnings and fragments of long forgotten lore. Random patches of luminous pink moss cling to the obsidian, which together are providing the only source of natural light. And this is where all of the knowledge and the secrets are kept away from others' prying eyes.

Petaled Viewer Lake (From Inside the Realms): A serene lake covered in giant, luminescent, multi-colored water lilies, each petal shimmering with a different chromatic hue. The water is so clear that it reflects the sky above, creating an illusion of endless depths to it. Gentle mists rise from the surface, obscuring the edges of the lake and adding to its ethereal quality. The air is thick with the sweet fragrance of the lilies, and the water hums with a gentle, rhythmic pulse. This is one of the safest places to go to when needing sanctuary from any outside forces.

Springfalls Curtains (From Inside the Realms): A series of cascading waterfalls that flow from the heights of the realms, their waters shimmering with a gorgeous rainbow light. The air is filled with the roar of the falls and the sprays of cool mist. Lush vegetation clings to the cliffsides, creating a vibrant tapestry of greens. The energy here is raw and untamed, a testament to the wilder magics that flows through the Ilumina-Faey realms. Its source for water actually comes from an open portal that leads into another realm's existence made by Zephyryllentis himself.

Wateras Ravine (From Inside the Realms): A deep chasm carved by rushing water, its walls lined with smooth, water-worn stones. The light here is dim and filtered, creating an atmosphere of mystery and awe. Waterfalls plunge off into the ravine, their roars echoing through the narrow passage. Strange, bioluminescent fungi grow on the damp walls, casting an eerie glow. Only those who know the passageways in the ravine can enter, and yet if they didn't, then they'd be lost to the water and its rapids seemingly forever.

And Some Other Locations:

The Sunken Archives (From Inside the Realms): Kept deep beneath Petaled Viewer Lake lies a great complex of submerged libraries, protected by potent water magic. Olo blue-teal coral structures house ancient scrolls and artifacts, all guarded by Elemental Spirits. The light here is filtered and diffused, creating an ethereal and peaceful atmosphere.

The Crystalline Gardens (From Inside the Realms): A vast array of crystalline structures that grow organically, forming intricate patterns and reflecting light in mesmerizing ways. Each crystal pulses with a unique energy, and the air hums with a symphony of unseen vibrations. The Ilumina-Faey themselves meditate here to enhance their myriad of magical abilities.

The Shadowlooms (From Inside the Realms): A workshop hidden within the Veiled Obsidian Shards much lower regions, where Ilumina-Faey artisans weave shadows into intricate tapestries and sculptured masterpieces. The air is heavy with deep magics, and the light is perpetually dim, allowing the shadows to dance and writhe all around them.

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'The Orrns':

Race: Orrna (Orrnak)/{They are eventually the Vaterraius much, much, much later on in time}

Notes: They are not humans but of a different kind, well, species, and race, altogether themselves. They can live for a very, very long time, thinking that they're immortal, but they're not. Their large ears are shaped like both fuzzy tipped ended looking ones and even certain more translucent 'wing-like' designs as well, too, in appearances, for some others. Their most common skin colors by/for them are as follows: Gray/Grey, Light Purple, Green, Teal (and maybe it's muted in tone), and possibly a Blue of some sort fading into another color, but all the others are first. Everything else like…. So say yellow or something (or the normal tones like "traditional peach" etc etc etc, too) are possible as well, they're just not as common, yeah. Some hair colors are not possible, like White, Orange, Brown and Black, similarly with the eyes: purple if closer to red, yellow, and orange brown, as all else is possible, the only possible exception is if they're half of something else in their heritage…. If that's even accepted at all amongst them in their society's social gathering sets. For their technology levels are an equivalent to that of being like in the entire whole of the iron aged era or related or so, or something similar to that, in terms of their own advancements, when compared to most of the other races within the wider world at large. And then, in terms of their overall inspiration, they are inspired by the Proto-Germanic Tribes of that time period/or frame as well, too, well for the most part.

Orrah - naah

Orrah - nackk

Language: Orrnakrish

Orrah - naah - krishhh

*Their language is (or are gonna be) all inspired by like or a mixture of Gothic, Romanian, German, Russian, Swedish, Polish, Icelandic, and Celtic, all each.

[OCs]:

(The art is by my friend, Neutrality Incarnate):

Name: Valeriu Reichenberg*
Nickname(s): Wyrm Eater by the Orrna, Wurm ("Vaa/Dragon") /Souls Destroyer/Eater by the Drakins, The Dark Destiny, , ,
Height: 7'9"
Hair Color(s): Dark Purple, As it's an Almost Black,
Hairstyle: Neck Length Hair, Wavy, Middle-parted,
Eye Color(s): Faded Blue
Body tone(s): Light Purple
Unique Features: He has several notable Scars on both his face and body, is Extremely Muscular in build,
Formal Status: An Army General,
Weapon(s): Will use anything he can get his hands on, though has a preference for Battle Axes, and on that note also owns a legendary augmented Battle Axe known to the Orrna as Alexandru, , , ,

Description: Cold-hearted, Savage, Unhinged, Ruthless, a lot of words could be used to describe this cruel General, well known for his hatred of the Drakins and his love of poaching and eating them, especially their dense souls. Valeriu Reichenberg knows everything there is to know about Drakin anatomy, in both their humanoid and Dragon forms, and exactly how to kill them, he's also freakishly strong by Orrna standards and can go toe-to-toe in combat with a fully grown Dragon or Draconic-formed Drakin and win, even the men who work under him tremble in fear at his presence. All due to the fact that he has a bone to pick with anyone he thinks is a traitor, many Orrna working under him have paid the price for going rogue, especially if it was to help any Drakins escape from his wrath. He hates the Namohgahii and Akthraegons almost as much as he hates the Drakins, especially their own leaders. And he even has his reasons for despising the Drakins as much as he does. For Zephyryllentis, despite all the divine powers he holds, fears for his people because this man merely exists upon his world, and that makes him despise him even more. While Valeriu, in return, fully feels similarly towards The Heih Kirr in full equal measure.

*Vah-l-air-iyoo Rai-shen-berg

Agathonen =

Lucinne =

Arttrice =

Leiff =

Ingdrekk =

Davinah =

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Their Own Locations within their realms:

Ashen Spires:

Glacier Cliffs:

Rustic Rune Peaks:

The Frosted Burst Rime:

Scapolite Sunstones 'Walk':

The Agate Stronghold:

Topaz 'Inn':

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The World's Name:

DrakosGaya

The Story's Full Name and Title:

𝔇raki𝔫𝔫s-𝔤allerya: Echoes of 𝔗ime:

A Mature Tale of Pure Love, Fantasy, Adventures, Discoveries, Mysteries, Drama, and Divine Intervention in the Realms of DrakosGaya.

The Story's Description and Arcs' Blurbs:

Story's Premise: Millennia of lonely divinity shattered when the Heih Kirr, Zephyryllentis, discovers a kindred soul in the Heih Qierettii, Menekittea, forcing him to choose between duty and a love that could reshape his entire world, 𝔇rakosGaya.

Arc #0, Prologue: The Heih Kirr or Kirryos of 𝔇rakosGaya, Zephyryllentis, he has felt lonely for many, many, many vaascales (years) now, yet he didn't want to take up having a beloved one at his side for company, because he wanted to focus on defending his world and all life within it just as he has for millennia since he took this position from his father, Iceckah. All the while his older brother, Waters-blessed Savaropos, and dear mother Friylumyina, have told him before that he shouldn't spend his life alone like this. But for Zephyryllentis he doesn't want to hear it coming from him, nor wants any children currently, despite his mother sensing otherwise within his heart. However, that all starts to change one day when Zephyryllentis meets Menekittea, the Heih Qierettii of his temple palace, Aaynor-Aannsu's, home's grounds, miles above the Drakins' capital city of Jycttar, and he realizes that there's something more to her than meets even the Divine Eye when compared to any other Qierettiis around her. As she was like soft moonlight, and himself the fiery bright sun. But can being with Menekittea as a beloved one, really move Zephyryllentis's stone-turned heart???

Arc #1: With the apprehensive tensions still lingering between the Drakins and the Orrnak, especially a certain faction amongst them led by the brutal general, Valeriu Reichenberg, Zephyryllentis enlists the aid of Suu Riun-Lei, Athelta of the Royal family of the Lei Clan, to investigate the unusual and odd occurrences near her kingdom's lands, including the strange actions of the Serpents, the Namohgahii. Also wondering what is going on as well, Suu prepares to investigate these unusual yet strange incidents. With the aid of Shyolet Roha-Ze, Xymuriaa Lumineaa, TaellakDrakull, and even Menekittea, what truths would they find of the Namohgahii's involvement of the occurrences near the Lei Clan's kingdom of KuquwynSeoji, or possibly something much more sinister??? And if so, how could something like that slip by past their God's vigilance… And moreover themselves???

Arc #2: Whispers of the Past, Shadows of the Future: With the Lei Clan's kingdom seemingly safe once more and the past's events still fresh in their minds, the insidious presence of the Reclaimers, the Velleiruas, begins to resurface. Whispers of ancient, long-lost magics and forgotten grudges stir unrest, especially amongst the Orrna, whose own history is intertwined with the Velleiruas' darker legacy. Atara, grappling with his hidden knowledge of icy locations' secrets and the growing threat to his beloved Jabalkk, their own secrets come under increased scrutiny as the Ilumina-Faey's unique position between DrakosGaya and other realms makes them a target. All as Valeriu Reichenberg manipulates the situation to ignite a full-scale war, alliances will be tested, truths will be unearthed, and the very foundation of DrakosGaya will be shaken up.

Arc #3:

Arc #4:

Arc #5:

Arc #6:

Arc #7:

Arc #8:

Arc #9:

Arc #10:

Arc #11:

The Full Facts Listed: Every/Any/All Drakins love to eat a variety of many flavorful and tasty fruits/vegetables, and most especially meats.

Drakins also cannot get sick unless in the company of another already ill Drakin, including any half-born Drakin, too.

Any/All Drakins used to originally have their families or Clans named after gemstones or even basic colors depending on the societal/social/etc standings they bore overall from each other. And now it's far different from that.

Now, for all Drakins, they either will or can call each other by their full first name/full full name (and that's depending on if they have an actual given "last" last name or if just marked by their originally birthed existing Clan names instead of simply having one. Not all Drakins have last names, as most families use Clan names instead. As since this is very common practice) so, yeah, because of that though, only part of their names are spoken to show their deepest respects for one another, especially strong-bonded families. Any families with stronger-held bonds, and although not always the case, yet, usually call each other by the first part/half or so of theirs, if it can be split up (otherwise they can just create a nickname based on it) like most commonly is seen, for names. Then, for any non-family relations or closely held friends/closely-bonded loves but still not bonded family, usually address each other with the second part/half of their names (nicknames can also formed from this too) as well, yup.
Well, however, well, just having nicknames are common in general with Drakins' names, it's to an extent rare to have a double-made nickname being made from the second half of the fuller first name.
And sometimes, their nicknames can even be formed from the full full name too.
{And plus, yups, yups, yes, yes, "exceptions" to all these stated details do exist out there.}

Male Drakins can be horny around their bonded partners (like females or all otherwise or such, etc), and couples will make varying noises to show this if both parties are in the mood overall, for example: squeaks, chirpings, hummings, or lower vocal growls.

And, then, for Drakins, if two are wedd ("weddbounded") they will have the Clan Name of the other that they're with.
Example: Like for Menekittea it would be MenekitteaAaurum because she's married to Zephyryllentis himself.

Then, btw, Drakins once bound to each (not all the time though, but they can, especially if deeply in love to another) can have the other's/others', eye color/colors, within their own eyes. So like Savo having yellow in his usually blue hued for Zappz's, so Zappz would have blue within his being a yellow toned of some kind to represent Savo's, yiip.

Some Weapons-related Notes:

And also swords, to an extent, are technically rare in DrakosGaya btw, as most people used like various daggers, bows/arrows, or lances/spears, or other pole-type arms (like a fighting stick/rod of sorts basically for example, pretty much) and especially long staffs (which these can vary as well btw for any different needs) moreso amongst Drakins, but yeahs.

And then, for the secrets/spoilers section go into the next tab/(or area below) for some more information about the world and some of its characters. ^^

Spoilers Information:

Return to Author's Page.

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