Draezolnian Dragons

Draezolnian dragons are divided into two major groupings, the chromatic and metallic dragons, each of which consists of four subspecies. The chromatic dragons are the red, blue, green, and white dragons, while the metallic dragons consist of gold, silver, copper, and bronze dragons. Metallic dragons are generally thought of as the good dragons, worshipers of Bahamut, while the chromatic dragons are stereotypically evil, worshiping Tiamat. However, especially in recent times, these stereotypes have been proven to be faulty.

Author: Almonihah
Place of Origin: Draezoln
Average Length: 50' from snout to tail as an adult, though dragons keep growing slowly even after adulthood
Average Weight: No one dares ask.
Eye Color Variations: Each subspecies of dragon has a particular eye color. Red: a fiery orange-red. Blue: a deep sapphire. Green: various shades of brown. White: an icy blue. Gold: amber. Silver: a dark blue. Copper: also amber. Bronze: sea-green.
Intelligence: All dragons are very intelligent. Very old dragons are said to know more than the most learned elven scholars.
Magic: Many dragons are powerful sorcerers, able to call up magical power in a fashion unknown to humanoid wizards.
Appear In: Draezoln (Link to story)


Dragons claim to be the most ancient race on Draezoln, and all records seem to confirm that they were already present when the Races of Men first appeared on Draezoln. According to their most ancient legends, long before the Age of Man, dragons were even larger and more numerous than they are on modern Draezoln. There was a terrible war between the chromatic and metallic dragons, which culminated in some sort of terrible arcane disaster which destroyed all of the oldest dragons, leaving only the smallest and weakest of dragonkind. Draconic legends say dragons have never again reached the size and power they did before this event.


While draconic personalities are as varied as those of the races of men, one common thread that few of them ever escape is a phenomenon known in Draconic as Darkhen'Ubrix, which translates roughly as Dragon-Pride. Dragons, as a race, consider themselves the superior form of life of Draezoln, and this perception colors all of their views. Some scholars have suggested that it was only dragonkind's inability to perceive another race as a threat that allowed the Races of Men to survive and thrive early in the Age of Man.

Skills and Abilities

While there is great variety in the different subspecies of dragons, all share some common traits.

  • Elemental affinity: All types of dragons have an affinity to one of the four classical elements, which makes them immune to effects dependent on this element. Red and gold dragons have an affinity to fire, making them immune to being damaged by heat. Blue and bronze dragons have an affinity to air, and are unharmed by lightning. Green and copper dragons are attuned to earth, and are unaffected by acids. Silver and white dragons have an affinity to water, and are unharmed by ice or cold.
  • Breath weapons: All dragons have a breath weapon, the ability to exhale some sort of damaging substance or energy, usually that to which they are immune. Thus, red and gold dragons breathe fire, blue and bronze breathe lightning, green and copper breathe streams of acid, and silver and white dragons breathe shards of ice and clouds of freezing air. While the strength and size of this effect, as well as how frequently it can be used, varies from dragon to dragon, in general, larger and older dragons have more powerful breath weapons.
  • Dragon scales: Dragon scales are incredibly hard, and they grow harder and thicker with age. While a very young dragon's scales are only about as hard as steel, only adamantine can compare to the hardness of an old dragon's scales.
  • Flight: Despite their size, all dragons can fly virtually from the time of their hatching. However, they are not particularly acrobatic fliers, especially as they grow larger.
  • Draconic magic: While some dragons practice wizardry as men do, most dragons are also capable of a type of sorcery which is nearly impossible for humanoids to reproduce. While humanoid wizards can reproduce most of the effects dragons can produce, they cannot do so with the speed and seeming ease a dragon does.
  • Ancestral memories: Unknown to most, dragons inherit fragments of memory from their ancestors. While generally not enough to be useful for keeping histories, even hatchling dragons can remember flying, using their breath weapon, and other draconic skills, meaning that even an orphaned dragon can use his abilities only days after hatching.


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Author's Note: Yes, Draezolnian dragons adhere fairly closely to their D&D roots. Oh, well.

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