Detark Sapham

The Detark Sapham are a group of 13 distinctly different creatures that appearance wise, have very little in common.

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Author: Xovq
Currently Located: Gaiathera
Defining Feature: Six digits
Intelligence: Very Intelligent
Magic/Technology: Orbs
Other Names: Detark, Dheh Tahrlkah Bhehamh S’hapfhenh
Appears In: Shadow's Words

General Information

With the exception of Saikiro, each Detark Sapham teaches, protects, and governs a particular tribe of Saphoraine, or as the humans call them, Elves. Each Detark Sapham representation of an ancestor for that particular tribe. The ancestors use a substitute form because their bodies have difficulty coping with the Gaiathera environment. Even though both the original body and Detark form are conscious at the same time, the Detark and the ancestor are still the same entity.

The word Detark usually refers to one of the 13 Detark Sapham, but it can be applied to other creatures in a similar state (like Xeiren for example.) These creatures are not ancestors of the Saphoraine and their Detark body is of lesser quality, meaning it can't endure a beating or time as well as the Detark Sapham. Also, the orbs of these Detark are smaller and less powerful.

Orbs and Rhahm

The orbs in the Detark form will bind a Rhahm, or a portion of the consciousness of the ancestor, to the Detark form so that the ancestor can act through it. The Rhahm remains bound to the body as long as all of the orbs are intact and attached to the body. Removing and orb from the body will cause the Rhahm to warp, which makes it difficult for the body to be controlled. If this state is maintained for too long, the Rhahm will detach from the Detark body thus killing the body. The Rhahm will still be connected to the orbs if this happens. These orbs will be used when the Detark body is restored or remade. If one of the orbs is destroyed, the Rhahm will disconnect from that orb, but will still be attached to the others. Despite this, in order for the Rhahm to be reattached to the a body, the Rhahm must be disconnected from the remaining orbs and reattached once a new orb is made. If all the orbs are destroyed the Rhahm will just return to the ancestor's original body. While killing the Detark body is painful for the ancestor, it has no permanent affect on them. The Detark body can be remade, but this can take quite a long time, especially if one of the orbs has been destroyed.

Name Number of Orbs Internal:External Orbs Element Color
Zharcaor 1 1:0 Time Byzantium
Keosarka 2 0:2 Space Fuchsia
Hikirru 3 0:3 Spirit Jungle green
Osano 4 4:0 Water Cobalt blue
Kyrlough 5 4:1 Fire Crimson
Quaraiqua 6 0:6 Wind Cyan
Saikiro 7 7:7 Light White
Xearkoraia 8 0:8 Electricity Gold
Rohoc 9 0:9 Metal Gray
Shentai 10 0:10 Plant Green
Agnirin 11 6:5 Ice Aquamarine
Gahaazhi 12 0:12 Dust Mahogany
Zovy 13 0:13 Shadow Black

Other Detark

Spoiler Information

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